![]() I thought I could speed up GPs and other staff by having them train and specialise in specific things, but I've noticed some patients will still come through the GP's office with only a 10-15% diagnosis - even when they're seen by a level 4 GP specialist. I try to increase prices steadily, and have found doing it very gradually helps keep the reputation high, but when I hit 40/50% many patients start refusing to pay. So I have 120 patients slowly sifting through the receptions and GP rooms, and while they're doing that, months roll by and money depletes. I mean patients are getting clogged up in queues, and money isn't coming in quickly enough to make up for the mounting expenses, and the expenses increase dramatically every time a new plot is opened and is filled with new staff and rooms. I'm not sure if this response was clear but if you want me to clarify or give screenshot I can do that! As for the GP rooms, I have around 2 per block (more or less) which ended up totaling 19.Īs for Treatment Rooms I only made 1 of each treatment room people were diagnosed with, except for Pest Control, Pharma and surgery because a few people ended up dying/leaving because of the queue times.Īs for the receptionists I made a block with a dedicated reception for 15 receptionists then bumping it to 20 for the later waves. Speaking from my experience, I was able to actually profit more around 15-20 by gradually increasing the hospital prices up to 100% price increase and changing the diagnosis policy for treatment to 100% with fast track enabled too.įor Diagnosis, I've made at least 2 of each Diagnosis room, EXCEPT DNA Lab which I kept as a treatment room and the Ward, which I made large enough to have fit 8 beds and 3 screens. I'm sure what you mean by 'getting through quickly enough' specifically. I check early because it takes so long for the patients to leave the area. I forgot about a fracture ward patient that ruined my progress. When there's 20 patients left, I check the patient list and send anyone home that'd take too long to treat. I set DNA Lab, psychiatry and ward to treatment only. I set treatment rooms with high priority until I was able to get the curing spree on a regular basis. I would expand when I had a steady income keeping me at 200-300k. The problem with the weird patients IMO is that their rooms are big and expanding to another plot means the staff waste a lot of time walking. I would check the reception and send home any "weird" patients I knew I couldn't treat, so they wouldn't clog up GP offices. Made a room for Cueball patients, then focused on Fracture ward, Surgery and DNA lab. I also focused on training staff before buying another plot.Īt the start, I always put GP offices in between diagnosis rooms, so patients don't need to walk so far if they need a second opinion. Trained one person to be specialized, then made that person teach other staff. Usually my hospital would fail because I expanded too quickly and lacked funds to upgrade. While the hospital is still small, I focused on upgrading machines to the max. I had to restart plenty of times, here's what worked for me: It's so important to process patients as quickly as possible when they all arrive at once. The biggest thing I think you can do is to have more GPs - I have double the amount as you, and I think that's going to make a huge difference. The big thing for me was that there would always be a few people at the end needing surgery, so I had to build enough surgery rooms so that I wouldn't spend an extra month or two waiting for the last 3-4 patients to finish. I struggled for many waves with staying above water, but eventually the waves got big enough that I started making money. I've never failed a wave and had to repeat it - I think my highest curing spree was something around 70-80. I have 38 nurses: 12 diagnostics, 12 treatment (2 with pharm, 1 with injection), 8 ward, 6 surgery. I put my GP offices near the reception areas, meaning the patients get where they need to quickly.Īs can be seen here, I still have an entire building to use if needed, but then again I like to cram my plots as full as I can.Īs of wave 43, I have 51 doctors, all strictly specialized: 22 GPs, 8 diagnostics, 7 treatment, 5 surgeons, 4 psychiatrists, 3 genetics, 2 researchers. When the next wave begins, I put all my GPs in their offices until each office is staffed - and then the patients just fly through. When a wave is nearing it's end, I pause and send all my receptionists and GPs on a break. For Topless Mountain's unique system, I think a little micromanagement near the end of a wave and at the beginning goes a long ways.
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